Twenty Random Home Bases

Roll x 1 - 5 - 10

5 random results


A former haunted house that is actually the remains of a demon summoning cult. No one goes there. The place is intact and sits on four powerful lay line convexes.
Ruins used by a band of thieves. The place has an aura of evil about it that keeps people away, and many folks think it's haunted. A secret dungeon lies beneath the ruins the PCs could discover later in the campaign.
A park-like grove of trees where a businessman built a strange, small stone cottage. This place is covered in strange pictogram writing. Rumor has it the place is taboo and the fairies have claimed it. It makes a perfect camp spot, and a strange abandoned house with many of the same pictograms sits nearby.
Ruins used by a band of thieves. The place has an aura of evil about it that keeps people away, and many folks think it's haunted. A secret dungeon lies beneath the ruins the PCs could discover later in the campaign.
A former dwarven mine of legend that is now rumored to haunted. There is a series of twisting tunnels and weird Swiss cheese-like caverns, all worked by inhuman hands. The place is a perfect base for outlaws and thieves.

Description

by Eric Fabiaschi Every group of adventurers needs a home base or a safe haven to call home. Often these places are graced with interesting or unique qualities. Some of these places work to the advantage of their owners and the adventurers who call the

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