Twenty Random Home Bases

Roll x 1 - 5 - 10

10 random results


A former military bunker and command point, this place has been abandoned for generations. It is rumored to contain secret military technology.
A farm village that has almost but not quite turned to ruin. There are a series of thieves' tunnels below ground that link all of the locations.
A former wizard's cottage now abandoned to the elements. A supernatural aura hangs about the place, and it might make a perfect hideaway for a gang of adventurers.
A former haunted house that is actually the remains of a demon summoning cult. No one goes there. The place is intact and sits on four powerful lay line convexes.
A park-like grove of trees where a businessman built a strange, small stone cottage. This place is covered in strange pictogram writing. Rumor has it the place is taboo and the fairies have claimed it. It makes a perfect camp spot, and a strange abandoned house with many of the same pictograms sits nearby.
A former series of pirates' or thieves' smuggling outposts for who knows what. These buildings have been warehouses, outlaw bases, and more. A series of secret passages or tunnels is rumored to be below them. They belonged to a rich family, who are now all dead.
A former dwarven mine of legend that is now rumored to haunted. There is a series of twisting tunnels and weird Swiss cheese-like caverns, all worked by inhuman hands. The place is a perfect base for outlaws and thieves.
A former dungeon ruin has been uncovered by the weather, and bandits were using it as a base a few years ago. Now it stands waiting for adventurers to take it over.
A small, hidden manor house rumored to have once belonged to a local king as a love nest or base. The place has been abandoned to the elements and time. It boasts many hidden passages and secrets of its own. It would make a perfect place for a group of adventurers.
A former wizard's cottage now abandoned to the elements. A supernatural aura hangs about the place, and it might make a perfect hideaway for a gang of adventurers.

Description

by Eric Fabiaschi Every group of adventurers needs a home base or a safe haven to call home. Often these places are graced with interesting or unique qualities. Some of these places work to the advantage of their owners and the adventurers who call the

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