Twenty Home Base Threats

Roll x 1 - 5 - 10

5 random results


1d10 ancient kings lie buried under the property, and a family of criminals and thieves wishes the return of their ancestral lair. They will stop at nothing to cause ruin to the current occupants.
The ghost of one adventurer's enemy wants vengeance and seeks to cause wreck and ruin on the property. He has enlisted 1d8 ghostly henchmen to help him. The group must defeat these horrors to free their base from his evil influence.
Your adventurers' other-dimensional doppelgangers want to murder them and take over their lives for evil. They come from a post-apocalyptic hell zone, and death is preferable to living the lie of knowing the PCs exist. They will stop at nothing to accomplish their mission.
There are ancient monstrous kings who sleep below the water table on the property. Should they wake, they will tear holes in space and time to let their Lovecraftian masters return. A cult wishes to sacrifice the heroes who live there now.
1d10 ancient kings lie buried under the property, and a family of criminals and thieves wishes the return of their ancestral lair. They will stop at nothing to cause ruin to the current occupants.

Description

by Eric Fabiaschi We love to think our homes are our castles. While that might be true if you're very lucky, the same does not apply to PCs. They live with the constant knowledge that at any moment their homes can be taken from them. Here is a list of

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