Twenty Home Base Threats

Roll x 1 - 5 - 10

5 random results


There are ancient monstrous kings who sleep below the water table on the property. Should they wake, they will tear holes in space and time to let their Lovecraftian masters return. A cult wishes to sacrifice the heroes who live there now.
Your adventurers' other-dimensional doppelgangers want to murder them and take over their lives for evil. They come from a post-apocalyptic hell zone, and death is preferable to living the lie of knowing the PCs exist. They will stop at nothing to accomplish their mission.
The ghost of one adventurer's enemy wants vengeance and seeks to cause wreck and ruin on the property. He has enlisted 1d8 ghostly henchmen to help him. The group must defeat these horrors to free their base from his evil influence.
The site was once a brothel. The madam's treasure was secreted in a hidden ancient vault, and now her murderous family seeks their legacy and right.
Demons once were summoned here, and a pinhole to Hell is still open to them. They will vomit forth onto the property and plan to take the souls of anyone they encounter back to Hell.

Description

by Eric Fabiaschi We love to think our homes are our castles. While that might be true if you're very lucky, the same does not apply to PCs. They live with the constant knowledge that at any moment their homes can be taken from them. Here is a list of

Created by
Edit table entries