Twenty Home Base Threats

Roll x 1 - 5 - 10

5 random results


A group of 1d20 shape-changing alien androids is looking to exploit the property as a beachhead for an alien invasion. They seek three keys that are part of a treasure hidden someplace on the property.
A local warlord wants the base of operations the PCs are using and has enlisted a local wizard plus his crew to take it from the characters. He will not rest until it is his.
There are vibrations that attract the attention of a local cult of evil that wants to murder and claim the souls of all those who live on the property. There will be no mercy, and half of the cult members are already free-willed and dangerous zombie things. They will stop at nothing to kill everyone they meet.
Someplace in the forgotten vault of the property is the resting place of a Star Spawn of Cthulhu that an ancient wizard tried to awaken eons past. But the thing's dreams warn of its awakening soon, when the stars are right.
Your adventurers' other-dimensional doppelgangers want to murder them and take over their lives for evil. They come from a post-apocalyptic hell zone, and death is preferable to living the lie of knowing the PCs exist. They will stop at nothing to accomplish their mission.

Description

by Eric Fabiaschi We love to think our homes are our castles. While that might be true if you're very lucky, the same does not apply to PCs. They live with the constant knowledge that at any moment their homes can be taken from them. Here is a list of

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