Twenty Home Base Secrets

Roll x 1 - 5 - 10

10 random results


The treasures of the twelve fairy tribes are secreted upon the property, and a treasure hunter wants to find them before the owners find out.
A mad scientist used the place for bizarre, cutting-edge science experiments. Legend states the place holds his toxic remains.
An ancient weird magick has tainted the property, and those born or raised here are under the shadow of a cursed existence.
A sword of dangerous and magical aspect has been secreted on the property. Its knightly owner's ghost watches over it. Pity the fool who finds the weapon, for a bound demon owns the blade and wishes to send its next victim to Hell in a wave of violence and bloodshed.
A demon has been bound upon a rock on the property. His aura protects those that live there, but it imbues the place with an occult aspect.
The chests of twelve ancient wizard kings are buried someplace nearby, and only a battered and broken ancient brass cup holds the clues to this place.
A demon has been bound upon a rock on the property. His aura protects those that live there, but it imbues the place with an occult aspect.
Twelve spirits of ancient wise men have been bound to the structures on the property, and their spirits haunt the worlds of the living and the dead tethered to this place's afterlife.
A rock with an ancient blood curse has been buried here along with the corpses of those who gave their lives to secure its weird legacy of horror.
A sword of dangerous and magical aspect has been secreted on the property. Its knightly owner's ghost watches over it. Pity the fool who finds the weapon, for a bound demon owns the blade and wishes to send its next victim to Hell in a wave of violence and bloodshed.

Description

by Eric Fabiaschi Places are like people - they develop and have secrets over the years, and even moreso for PCs' lairs. These are places of legend and myth where time, mystery, and history collide in a dance of fate and weirdness. Here are secrets tha

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