Twenty Items from A Demon Fortress

Roll x 1 - 5 - 10

10 random results


Six red gold coins with the faces of the PCs on them. Their meaning is mysterious, and an aura of terror surrounds them.
Skeleton keys that open the doors of perception and dream. They seem to bleed each day for 2 hours.
A set of pan pipes made from the bones of some ancient human being. They are sealed with wax and their use is unknown. They are dangerous–looking.
The head of a sinner filled with disease-carrying bees. Its eyes and other orifices have been stopped up with unholy wax.
Skeleton keys that open the doors of perception and dream. They seem to bleed each day for 2 hours.
A marble of polished iron from the tombs of ancient abyssal kings that allows one to control a being for 1d6 rounds. A bauble of amusement really created from the runoff of these white-hot tombs.
Skeleton keys that open the doors of perception and dream. They seem to bleed each day for 2 hours.
This piece of copper piping and ridged grillwork contains a small para elemental that allows the owner to gauge how much chaos is within a twenty-foot radius. The elemental telepathically howls an area's latest conditions.
The thigh bone of an angel coated in gold from the 11th lake of violence. This device allows the owner to control a horde of 1d6 minor demonlings.
The pulsing crystal heart of an angel with its owner's essence trapped within. The thing looks like a child's toy, and crying seems to drift on the wind around it.

Description

by: Eric Fabiaschi There are relics and lost pieces of the Abyss that find their way into ancient fortresses or the sites of warfare among the damned and the various demon lords. Here is a quick set of minor artifacts to give your players a taste of

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