Twenty Home Base Threats

Roll x 1 - 5 - 10

10 random results


A local warlord wants the base of operations the PCs are using and has enlisted a local wizard plus his crew to take it from the characters. He will not rest until it is his.
Someplace in the forgotten vault of the property is the resting place of a Star Spawn of Cthulhu that an ancient wizard tried to awaken eons past. But the thing's dreams warn of its awakening soon, when the stars are right.
1d10 ancient kings lie buried under the property, and a family of criminals and thieves wishes the return of their ancestral lair. They will stop at nothing to cause ruin to the current occupants.
The ghost of one adventurer's enemy wants vengeance and seeks to cause wreck and ruin on the property. He has enlisted 1d8 ghostly henchmen to help him. The group must defeat these horrors to free their base from his evil influence.
1d10 ancient kings lie buried under the property, and a family of criminals and thieves wishes the return of their ancestral lair. They will stop at nothing to cause ruin to the current occupants.
A wizard seeks a set of Lovecraftian relics and treasures secreted someplace on the property. He will stop at nothing to recover these objects.
The site was once a brothel. The madam's treasure was secreted in a hidden ancient vault, and now her murderous family seeks their legacy and right.
There are 1d10 giant mutant mole monsters planning to undermine the property's foundation because the aura of violence and horror attracts them as mating calls. They are dangerous and difficult to harm, as they are originally from the elemental plane of earth.
There are 1d10 giant mutant mole monsters planning to undermine the property's foundation because the aura of violence and horror attracts them as mating calls. They are dangerous and difficult to harm, as they are originally from the elemental plane of earth.
Your adventurers' other-dimensional doppelgangers want to murder them and take over their lives for evil. They come from a post-apocalyptic hell zone, and death is preferable to living the lie of knowing the PCs exist. They will stop at nothing to accomplish their mission.

Description

by Eric Fabiaschi We love to think our homes are our castles. While that might be true if you're very lucky, the same does not apply to PCs. They live with the constant knowledge that at any moment their homes can be taken from them. Here is a list of

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