Goblin Punch: Minor Magical Items

Roll x 1 - 5 - 10

10 random results

Chewed Bone. When chewed, it fills the air with the smell of delicious fresh meat. This is strong enough to mask other odors.
Wooden hand. 1/day, can turn into a living-but-disembodied hand for 1 hour. Will obey your commands for the duration. Str 1, can climb most walls. Int 6, can see normally, but cannot speak.
Tiny tree. Produces three fat apples every day (enough to feed 1 person). Must be watered with 1 cup of blood each day, or it will die. If dead, can be revived with water. Probably found dead/in a chest.
Slimming Cone. When touched to a creature, it instantly and harmless sucks out all the excess fat from them, ejecting it onto the floor in a big mass.
Statuette of Baal. Can be "fed" gold to grow larger, adding to its. Starts out the size of a gold coin. Becomes more complex as it grows larger, adds features and companions. If grown to the size of 100,000 gp, golden tablet reveals great secret. (Does not create or destroy gold, just absorbs it.) If grown to 1,000,000 gp, it will come alive and try to take over the world.
Endless Boots. Cannot stop walking. Will never tire from walking. Cannot run. Walk walk walk.
Gossip Cookies. Each one contains either a random rumor from the most relevant rumor table or "You will be killed by [Error: unknown table "random monster from most relevant random encounter table"]". 50% chance of each.
Mask of the Jester. Anyone seeing it for the first time must save vs charm or be compelled to attack the wearer.
Boots of Devouring. Cursed. As soon as you put one on your foot it starts fucking eating you like a garbage disposal. Feeding it lots of booze causes it to vomit out everything in its stomache (which may include some treasure).
Boots of Independence. When you remove these boots and fail to restrain them (put them in a pack, etc) they will walk back the way they came, all the way back to where you first put them on, with more-or-less the same cadence and sounds. If you walked in a loop somewhere along the line, the boots will get stuck in the loop and repeat.


1d100 Minor Magical Items by Arnold K.

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